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Fielding

Posted on April 12, 2013 by Stephen Stemle | 0 comments

Throwing bullpens in practice will not simulate the duties you have on the mound in the game as a fielder.  There are a number of fielding situations if not executed correctly, could cost your team a win.  Once you release the ball you are the closest fielder to the hitter so you have to be in a position to defend yourself against line drives up the middle and field your position. 

Come backers up the middle can have a big impact on the momentum of the game.  Say you are pitching late in a tie game, with a runner on first base, and one out.  If you are not in a good fielding position a one hopper up the middle will normally result in runners on first and third with one out. If you are in a good fielding position a one hopper back to you will generally result in an inning ending double play.  

Fielding bunts is another game variable that can't be reproduced during bullpen work.  Generally sacrifice bunts and bunts for a hit happen in close or low scoring games, so errors can be especially costly.  An unbalanced followthrough can make getting to and fielding bunts much more difficult as well.   

Covering first on ground balls to the right side of the infield is used more often when the pitcher's mound is 60.5  feet from the plate and the bases are 90 feet apart.  But even young pitchers can develop good habits during games by hustling towards first on all ground balls to the right side of the field.  The most important part of covering first base is getting a good jump off the mound.  

Backing up bases isn't physically hard to do, but in the heat of battle when you are dealing with runners circling the bases while giving up hits and runs it can be harder to make yourself get into position.  This game variable ties in closely with body language.  If you have bad body language, sulk, pout, or start arguing with an umpire you are probably missing your assignment and giving the opponent a better chase to get extra bases.  Not to mention it makes you and your team look terrible. 

A runner on third in a close game can sometimes make a difference when selecting pitches to throw during the sequence. If you have the confidence in your catcher to throw off speed pitches in the dirt with a runner on third and the ball gets away, you have to be ready to point out the ball, cover home without blocking the plate, catch the throw, and apply the tag. Almost any legal slide will take your legs out if you move too far across the plate, practice this for your safety.

Whenever you pick a runner off the bases you will likely be a part of the rundown that follows.  You have to understand which base to go, how to close the distance toward the runner, get out of the baseline when you don't have the ball, catch, throw, and apply the tag.  These are all important skills that are not learned in the bullpen.

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Holding Runners

Posted on April 11, 2013 by Stephen Stemle | 0 comments

Bullpen sessions do not simulate the feeling of pitching late in a tight game with a fast runner on first base looking to get into scoring position.  When you are focused on being quick to the plate and holding runners close, your attention can gravitate more towards the runner than the hitter.  This is a whole different situation than commanding pitches in the comfort of the bullpen.  

Good base-runners can wreak havoc on timing, tempo, and rhythm in a game situations.  There is such a small margin for error on release points of the ball in pitching, the smallest amount of rushing towards the plate can cause you to loose command or leave the ball up in the Danger Zone.

You almost always make the most important pitches of the game from the stretch, very rarely does the solo home run beat you.  That being said, you also have to recognize who is a threat to run and whether the game situation calls for you to pay close attention to runners.

Below we have listed some general rules of when to: 

Pay Attention to Runners

  • Late in a tight game with good base-runner on first
  • In bunt situations, cut down secondary leads
  • Lead off batter gets on base in a close game
  • In off speed counts with good base-runner on
  • With 1 out and a good base-runner on second
  • When your catcher struggles throwing runners out
  • When you can't get the ball to the plate in under 1.3 seconds  

Focus on the hitter

  • When you have a big lead or are way behind 
  • When the runner is slow
  • When you have 2 strikes on the hitter and 2 outs in the inning
  • When you slide step or are very quick to the plate
  • When you're struggling with command
  • With bases loaded, second and third, or third base occupied

When throwing bullpens in practice make sure to spend an equal amount of time pitching out of the stretch.  Concentrate on changing the amount of time you come to the set position so the base-runner cannot time you and get a great jump.  Work on being quick to the plate on pitches where you are paying close attention to the runner and then take a little more time getting the pitch away when you're focusing on the hitter.  Simulate looks towards base-runners when throwing pens.

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Adrenaline

Posted on April 11, 2013 by Stephen Stemle | 0 comments

         

You will rarely have an adrenaline rush during bullpen work while the exact opposite is true during games.  Most pitchers get a handful of adrenaline rushes during every game and it's something that is hard to be mirrored in bullpen work, so you must be able to recognize when it happens and know how to use it or defend against it.

Most people associate adrenaline in sports with extreme sports like the X games, skydiving, bungee jumping, or dare devil stunts.  People who participate in these activities have been coined adrenaline junkies.  But just because adrenaline isn't normally associated with baseball or softball, it doesn't mean it can't play a huge role in the game.

Adrenaline is a hormone that is released into the bloodstream in response to physical or mental stress when your mind feels fear or injury.  You will most likely have an adrenaline rush when you first take the mound, face a tough hitter in a big situation, have a hitter charge the mound, almost get hit by a line drive, hear the crowd cheering, and any number of other situations.    

When adrenaline is released into your bloodstream your heart rate and blood pressure increase, lungs and pupils expand, and blood is redistributed to muscles throughout your body. Other symptoms include the feeling of butterflies in your stomach, shaking knees, tingling feet, sweaty palms, shortness of breath, and an increase in energy.

Adrenaline can be a disadvantage or an advantage during games.  

Disadvantages

  • Speeds tempo and makes rhythm, balance, and timing difficult
  • Can cause overthrowing
  • Makes off speed pitches harder to command
  • Makes body language harder to control

Avantages

  • Give extra energy when fatigued
  • Adds MPH's on fastball 
  • Can help temporarily with pain
  • Can help agressiveness        

Prepare for this burst of hormone by first identifying when it is happening and then deciding whether it is hurting or helping in the situation. If it is a disadvantage, like making your tempo speed up too much then take a deep breath, refocus, and remind yourself to keep your weight back.  If it is an advantage, like hearing the crowd cheer for you while your ahead in the count 1-2, you may want to throw a fastball instead of an off speed pitch to take advantage of an extra MPH or two. 

The Lokator Bullpen App will help stimulate adrenaline surges by promoting competition between friends and teammates.  If you have the competitive fire burning inside, then the stress and fear of loosing will be all that is needed to stimulate a game-time adrenaline rush. 

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