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2 Seam and 4 Seam Fastball Charts

Posted on May 13, 2013 by Stephen Stemle | 0 comments

               RHP SEAM CHART                         LHP SEAM CHART   

       

When the catcher throws down the old number one and calls for a fastball there are a few general rules to be aware of when deciding whether to throw a 2 or 4 seam.  As you advance in the game your catcher is more likely to have a 2 seam fastball sign and a 4 seam fastball sign but when you are throwing to the Lokator you need to experiment with both fastballs to see what you feel most comfortable with.

As we learned in previous blog posts, the 4 seam fastball is generally a straighter pitch with a 1-2 MPH increase in velocity over the 2 seam.  The 2 seam or sinker generally has more movement than the 4 seam.  Some pitchers throw all 4 seam fastballs while others throw predominantly 2 seamers, but we believe pitchers should throw both.

Whenever you are trying to elevate the ball in the Red Box (RB) or in an opposite arm side Purpose Zone (7/8) a 4 seam is more likely a better option because you want to keep the ball up.  When you are throwing an arm-side Purpose Pitch there are a couple different factors to think about.  A 2 seamer could give you more movement and help you get the pitch inside further but you also take the chance on the ball moving too far in and hitting the batter.  On the other hand some pitchers feel more confident throwing the straight 4 seamer in there and taking movement out of the equation.

A 2 seam arm-side Freeze Pitch (9/10) is more likely to get inside on the hitter and has a better chance of jamming them, but it could also sink or move more than you expect and cause you to miss the Lokation.  An opposite arm-side Freeze pitch should generally be a 4 seam fastball for pitchers who are not yet learning advanced pitches.  If a beginner tried to command the 2 seam in the opposite arm-side Freeze Zone the ball would be more likely to move back over the plate and end in the Danger Zone.  You have to be very careful with movement of the ball in the Freeze Zones because both of them border the Danger Zone.

When targeting the Go Zone (1/2/3) it is our view that any pitch thrown down the middle of the plate (2 Zone) should have movement and this translates to a 2 seam fastball.  If you ask any hitter whether they would rather see a straight fastball down the middle of the plate or one with movement, every hitter would rather see the straight pitch.  The general rules say to throw the opposite arm-side Go Zone (1/3) with the 4 seam to keep the ball from moving back over the Danger Zone and throw the arm-side Go Zone (1/3) with the 2 seam to promote movement towards that side of the plate.  I personally threw 2 seam fastballs to the 1, 2, and 3 but I was a sinker ball pitcher, figure out what works best for you.

The same general rules apply for the Chase Zones 5 and 6.  Most pitchers throw the 4 seam to the opposite arm-side Chase Zone to keep the ball from moving back over the plate and on the outside edge.  It is more common to see pitchers throw the 2 seamer to the arm-side Chase Zone because the natural movement of the pitch will take it towards that edge of the plate. The Chase Zone 4 is best suited for the 2 seam fastball because the downward sinking action Under the Go Zone will be a huge weapon in many situations.  See the blog post "Benefits of the Ground Ball" for more information.

An easy way to start experimenting is to throw the 4 seam in higher Lokations (7-10) and Red Box to keep the ball up, change the hitter's eye level, and keep from getting more movement than you want.  Also keep opposite arm-side fastballs 4 seamers to make sure you can command that side of the plate without getting too much movement back over the plate in the Danger Zone.  Use the 2 seamer for the 2 and arm-side Go Zone along with the 4 and arm-side Chase Zone to promote movement towards that side of the plate.

Once you get comfortable with the general rules shown above it is very important that you experiment with both fastballs in all Lokations.  We emphasis working on throwing the 2 seamer in Lokations 1-6 and to the arm-side Freeze and Purpose Zones.  Most hitters would rather hit a pitch 1-2 MPH faster compared to one with more movement. We will revisit this topic in a later post to describe a few more variations and strategies involving the 2 and 4 seam fastball.  See you there. 

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Targeting K Zones

Posted on April 16, 2013 by Stephen Stemle | 0 comments

Fastballs in the K Zone are very effective ahead in the count.  A fastball in the K Zone could be a two or four-seam chase fastball away from a hitter or a  two-seam fastball inside to the hitter.  Practice using the 2 seam fastball on both sides of the plate. 

In a double-play situation, a two-seam fastball could be thrown at the arm side third of the Go Zone and break to the K Zone after the hitter has already decided to swing. When throwing a two-seam fastball opposite arm-side, backspin is crucial to promote downward movement.  If the catcher's glove is set up in the K Zone and you hit the mitt, you have a great chance to get the strike call even if the hitter doesn't swing  

Hitters sometimes hit inside sinking fastballs at the K on the top of their foot or the inside of their ankle.  If this happens the last thing a hitter wants to see on the next pitch is the same pitch in the same spot.  Keep this in mind when a facing a hitter who fouls one off their lower body.

While ahead in the count, throwing a shorter, tighter, breaking ball, the pitch should generally start in the Danger Zone above the 2 Zone and break towards the K Zone.  Where to aim always depends on the size of the break on the off speed pitch.  

The K Zone is a great “backdoor curveball” Lokation.  This is typically a slower type breaking pitch that is thrown from a RHP to a LHB or vice versa.  This breaking ball is designed to end up on the outer part of the plate to the hitter and seemingly break around the strike-zone.  It's typically a slower breaking pitch has more break and has a better chance to start high and far enough outside of the strike-zone for the hitter to make the decision not to swing (give up) early in the flight of the ball.  Then it breaks over the outer Go or Chase Zone late in flight.

A change up in the K Zone should generally start in the outer-third of the Go Zone through the first half of the ball’s flight, and when the hitter has to make the decision to swing, the movement of the pitch will take it to the K Zone. Backspin, gravity, and natural movement will help the pitch break to the K Zone.

The K Zone can also be used opposite arm-side with the change-up although it is a much harder pitch to execute. Backspin is very important because a change-up with sidespin opposite arm-side can end up flat and in the middle of the plate just as the fastball will.

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Why Purpose Pitches make Off Speed Better

Posted on April 16, 2013 by Stephen Stemle | 0 comments

The fastball at the 7 or 8 will prevent the hitter from keeping their front-side in on off-speed pitches, making it more difficult to track off speed pitches down and away. Purpose Pitches will also open up a bigger percentage of the outer Go Zone on ensuing fastballs. 

When you command fastballs in the Purpose Zones, you will be more likely to get away with a mediocre curveball in the middle of the plate because the hitter is seeing two pitches coming out of the same slot during the first half of the balls flight. The same slot refers to the numbers 7 or 8 that a bigger curveball starts to break during the ball’s flight before ending in the Go Zone. When you follow a Purpose Pitch with a pitch away from the hitter, it is much harder to hit.

If you can't execute fastballs up in the Purpose Zones, the hitter can recognize the curveball earlier because of the height of the pitch. If hitters aren't seeing fastballs in the 7 or 8 Zones, they can eliminate any other pitch in that slot and recognize the pitch earlier. Therefore, fastballs at the numbers 7 and 8 will make all pitches away harder to hit because the hitter has to respect the fact that you will throw a fastball inside off the plate. 

When a left-handed pitcher throws a fastball hard and inside to a right-handed batter, it becomes much harder for the hitter to adjust to the change-up on the outer-half of the Go Zone and vice versa with a righty pitching to a lefty. What is the opposite of a hard inside fastball?  It’s an off-speed pitch away. Changing speeds and locations will disrupt the hitter’s timing more often than not.

 

 

 

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4 Seam Fastball

Posted on April 16, 2013 by Stephen Stemle | 0 comments

Generally the four-seam fastball is a straighter pitch with a 1-2 mph increase in velocity over the two-seam. When throwing opposite arm-side, righty away from righty or lefty away from lefty, you have the option to throw the four-seam straight fastball to avoid the ball moving back over the middle of the plate. The four-seam fastball opposite of arm-side is a good lock in pitch early in the count.

To execute a lock in pitch, you must have good extension and a good release point to get the ball to the other side of the plate. Once you find that release point and are “locked in”, you can begin to throw your other pitches in relation to the four-seam fastball release point with extension.

It is important to note that it can be very beneficial to be able to throw the two seam fastball in Zones 1-6.  The 4 seam opposite arm side will help keep the ball straight if you WANT it to stay straighter.  If you would rather have more movement then it would be a good idea to practice the 2 seam in all those Zones.

The 4 seam fastball is generally used when you need to elevate the ball to the top of the strike-zone (Freeze Zones) or above the strike-zone (Purpose Zones, Red Box). Some pitchers prefer to use the 2 seam fastball when throwing the arm-side Purpose Pitch so the movement of the ball helps get the pitch inside.  But others have found that the 2 seam can move too far inside and hit the batter.  Experiment with the 2 and 4 seam fastball in all Zones so you know what you do best.

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