The Go Zone 1/2/3 is Green to represent Passage. Use the Go Zone to get ahead in the count 0-1. If you don't get ahead, the hitter can narrow down pitch possibilities and expect a fastball. They can wait for...
Zone Blog
Posts tagged "danger zone"
Freeze Zones 9, 10
Within each of the top corners of the strike-zone there are blue circles called Freeze Zones 9 and 10. They are blue to represent the hitter being "frozen" but they turn to Danger Zones with off speed pitches or with fastballs behind...
Over Zone (O Zone)
The red area from approximately the hitters waist to shoulders is called the Over Zone or the O Zone. This Zone can be dangerous but it also can be used to your advantage. It is generally dangerous when your behind...
Danger Zone
Red represents danger. Stay out of the Danger Zone above the 2 Zone and below the black line at all costs. When throwing a fastball behind in the count, the Freeze Zones turn to Danger Zones. If the hitter is...