Lokator Pitching Target Overview

Posted on January 01, 2014 by Stephen Stemle | 0 comments
Go Zone

The Go Zone 1/2/3 is Green to represent Passage.  Use the Go Zone to get ahead in the count 0-1. If you don't get ahead, the hitter can narrow down pitch possibilities and expect a fastball. They can wait for one pitch in one Lokation while in hitter's counts (1-0, 2-0, 3-0, 2-1, 3-1).

When you can throw an off-speed pitch in the Go Zone the hitter has to respect strikes with different speeds and movement. When a hitter knows you cannot command anything other than a fastball, they sit on the velocity and movement of a fastball. Then their averages and power increase because they have good timing on the pitch while expecting it.

Anytime you are changing speeds in the Go Zone on consecutive pitches, your chances of disrupting the hitter’s timing are better. The more pitches a hitter sees with the same speed and Lokation, the easier it is for him to time the pitch and drive it. If they consistently see fastballs while in hitters counts then they will expect the fastball and timing will be better.

Chase Zone 4
The 4 Zone is black to represent the bottom edge of the strike-zone and runs a close second in importance to the Go Zone. It is the most important edge of the strike-zone to command and is crucial to your success to miss down. If you're trying to throw a strike low in the Go Zone and you miss, you want to miss in the 4 Zone or below. It will be less likely to get hit hard and have a better chance of getting an out.

The 4 Chase Zone guarantees a downhill plane with any pitch you throw. Hitter's rarely hit pitches in the 4 Zone for extra bases. It is almost as important to miss in the correct Zones as it is to hit desired Zones. The name of the game in pitching is damage control.

Chase Zone 5/6
The Chase Zones 5 and 6 are black to represent the right and left edges of the strike-zone. Use the Chase Zones when the hitter is aggressive, which generally means they are behind in the count 0-1, 0-2 or 1-2. It's a borderline strike but too close for the hitter to take with two strikes. Even if the hitter decides to swing and makes contact on a pitch in a Chase Zone, generally they will not drive the pitch for extra base-hits or home runs. If they do not decide to swing, it is a perfect strikeout Lokation.

When facing a hitter that is not disciplined at the plate and likes to swing at everything, target the Chase Zones earlier in the count. There is no reason to throw a pitch down the middle of the plate if the hitter is willing to swing at Chase pitches in any count. One of the biggest parts of scouting reports is to know which hitters are impatient.

Purpose Zones 7/8
The Purpose Zones 7/8 are yellow to represent caution and designed to move the hitter off the plate. Once they back off, a bigger percentage of the outer-half of the plate becomes available, making your off-speed more effective. Without the purpose pitch the hitters get too comfortable. It's your job to keep them as uncomfortable as possible! Hitting the Purpose Zones and changing speeds in the Go Zone during sequences makes it harder for the hitter to time the pitch.

The arm-side Purpose Zone is a good place to aim a bigger breaking ball for the pitch to end in the Go or Chase Zone. Usually the slower the breaking pitch is, the bigger the break it has. Aim at the arm-side Purpose number from the mound if you have a bigger and earlier break on the curveball. This bigger breaking ball for a strike has also been called the "get me over" curveball.

Freeze Zones 9/10
The Freeze Zones are blue to represent the hitter being frozen or locked up. It's a huge advantage to execute off-speed pitches in the Go Zone. Older pitchers should focus on the change up and breaking ball while younger pitchers should stick with the change up only. Once you've proven you can command the Go Zone with off-speed early in the count, the Freeze Zones 9/10 open for the fastball while ahead in the count with two strikes. This is called pitching backwards.

The arm-side Freeze Zone is a good target to aim a shorter breaking ball for the pitch the end up in the Go Zone or Chase Zones. Understand how much your breaking ball moves when deciding where to aim. If you want to throw a short tight breaking ball in the 4 Zone or below then start the pitch in the Go Zone. Freeze Zones are also good targets to hit when you are attempting to jam the hitter. It takes very quick hands and a good swing to hit an inside Freeze Pitch and keep it fair.

Danger Zone
The red Danger Zone represents playing with fire as a pitcher.  Pitches in the Danger Zone have a flat plane and are better known as "hanging" pitches. This enables the hitter to recognize and react faster and raises batting averages and power numbers. It is much better to throw a borderline strike in the 4 Zone than a guaranteed strike in the Danger Zone.

If you're throwing a fastball behind in the count, the Freeze Zones turn to Danger Zones. Generally if the hitter is expecting a fastball, the flat planed pitch is more dangerous than when you're ahead in the count. But when the hitter is behind, they can't expect a fastball, opening up the Freeze Zones. It is much easier for the hitter to match their bat plane with the plane of the pitch when it is in the Danger Zone.

Over Zone
The red area from approximately the hitters waist to shoulders is called the Over Zone or the O Zone. It is generally dangerous when your behind in the count and with off speed pitches but can be used effectively to change the hitter's eye level and timing with fastballs.It is better to practice aiming at the top half of the O Zone around the hitter's chest. This is one of the few instances where it can be dangerous to miss down. 4 seam Fastballs are the most common pitch used for the O Zone.

Off speed pitches in the Go or Chase Zones will generally be more effective if the hitter has seen a fastball in the O Zone. It can also be an effective pitch against hitters who have slow bat speed or like to swing at high fastballs. The opposite of high-and-hard is low-and-slow. Using this sequence is an example of changing speeds and Lokations on consecutive pitches to disrupt the hitter’s timing. It can also be called speeding up the hitter's bat.

Under Zone

The grey area under the Chase Zones (4, 5, 6) and the Purpose Zones (7, 8) is called the Under Zone or the U Zone. It shares many of the same qualities as the Chase Zone 4 other than you will rarely get a called strike call from it. When a hitter sees a fastball in the Go Zone they recognize what the pitch looks like while the ball is in flight. If you can follow that fastball with an off speed pitch starting in the same spot of the Go Zone, the hitter will be more likely to swing after tracking the flight of the previous Go Zone fastball.

Whether or not you use a breaking ball or a change up, the off speed pitch starting in the Go Zone will most likely end up in the U Zone instead of Go Zone, making the pitch more likely to be swung at. To get swinging strikes in the U Zone it is crucial to command the Go Zone with your fastball. Hitters who have trouble with the breaking ball are very good candidates to fish for the curveball or slider in the Under Zone, especially when they are behind in the count looking to protect the plate.

Use the Lokator to visualize Zones during games. Communicate with coaches and catchers about pitch sequencing and your game plan by using numbers associated with the spots you want to hit. Use the Lokator in practice to work pitch command and to call pitches in game situations. Use the pre-made bullpen pitch sequences in the free Lokator Bullpen App to ensure getting the most out of your time and effort. Then, when game day comes, you will know that you've put in all the preparation and hard work it takes to be a successful pitcher.




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Purpose Zones 7, 8

Posted on April 14, 2013 by Stephen Stemle | 0 comments

The Purpose Zones are yellow to represent caution. Throwing Purpose Pitches for a ball will be one of the most effective tools you can use as a pitcher.  It is equally as important to throw pitches off the plate inside as it is to throw strikes. Not every pitch has to be a strike to serve a purpose. This is a little known fact among coaches and pitchers alike.

Target Purpose Zones to keep hitters honest and prevent them from diving over the plate to reach an outside pitch. If the hitter recognizes a pitcher is afraid to throw in the Purpose Zone they can look for the pitch middle away, dive over the plate and actually pull outside pitches  This raises batting averages and power to all fields. 

Generally the pitcher owns the outer-half of the plate and the hitter has the edge on the inner-half. If you can't throw the Purpose Pitch, the hitter will begin to get comfortable in the batter's box. Once the hitter recognizes that you won't throw the Purpose Pitch they own both halves of the plate and they can reach a bigger percentage of the outer Go or Chase Zone.


The more Lokations you command, the less likely hitters will anticipate what Lokation the next pitch will be in.  If they can eliminate Lokations they know you cannot command from their minds, they have better possibility of getting the pitch and Lokation they're looking for.  This will make timing better and pitch recognition easier. 

The object of the Purpose Pitch is to move the hitter's shoulders, hips, or feet backwards.   The illustrations shown below are ideal hitter reactions to each level of the Purpose Zone fastballs.


 High Purpose Pitch Reaction



Mid Purpose Pitch Reaction


Low Purpose Pitch Reaction


Targeting the Purpose Zones is not intending to hit the batter in any way. The goal is to throw in the open area between the inside corner of the plate and the hitter to keep them honest. Catchers should recognize this area and be able to set up inside off the plate to make it easier for the pitcher to get the fastball inside. Aiming for an umpire’s mask can also be a good target if he is between the catcher and hitter.

The lower the purpose pitch is the further inside it has to be. The higher it is the more towards the inside corner it can be.  This is why the Purpose Zones go further towards the hitter, the further down they go

A hitter generally will not move out of the way of a pitch that hits the inside corner of the plate at or below the waist. But if you raise that pitch from the waist to the elbows of the hitter, he's most likely getting out of the way.  If the pitch is from the hitter's letters to his belt on the inside black of the plate, the pitch should work, but when you go below the belt on the inside corner, the pitch has to be further inside off the plate to move the hitter's feet.

The most useful Purpose Pitches are at the numbers 7 and 8.  These move the hitter back off the plate and will stand them straight up so they are more susceptible to the pitch down-and-away later in the count.  

Older pitchers can work on executing the fastball through the arm side 7 or 8 Purpose Zones and then the curveball or change up in the Go Zone in succession during bullpens. If hitters know you will throw the Purpose Pitch it be more difficult for them to keep their front side in on a breaking pitch.  

Both the Purpose Pitch and Go Zone Curveball are in the same area or "slot" when the ball is halfway to the plate so it looks like the same pitch which makes it harder for the hitter to recognize the pitch.  It actually takes them longer to recognize the pitch making timing harder as well.  If you never throw the Purpose Pitch, then the hitter can recognize the curveball early in flight because it is the only pitch that spends time in the Purpose Zone.   

For younger pitchers a change-up in the Go or Chase Zones can be just as successful following a Purpose Pitch. After you throw the Purpose Pitch the hitters timing is geared up for the fastball, so the change up looks slower afterwards and you have a bigger percentage of the outer part of the plate to work with.  The opposite of high and hard will always be slow and low.  Disrupt timing!


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Over Zone (O Zone)

Posted on April 12, 2013 by Stephen Stemle | 0 comments

The red area from approximately the hitters waist to shoulders is called the Over Zone or the O Zone.  This Zone can be dangerous but it also can be used to your advantage. It is generally dangerous  when your behind in the count and with off speed pitches but can be used successfully in a number of different situations.

The most common way the O Zone is used is when a particular hitter has trouble lying off of the high-heat at his letters.  After you see the hitter chase the high fastball you can throw the next pitch slightly higher to see if they're willing to chase it again.  Keep throwing the fastball slightly higher and higher to see how high the batter is willing to chase. This strategy of pitch-sequencing is called “climbing the ladder.”   Pitchers with good velocity are more likely to use this strategy more often. 

After throwing two or three high hard fastballs in the O Zone, hitters are set up for the off-speed, which translates to a change-up or breaking ball in the bottom of the Go Zone or 4 Zone. The opposite of high-and-hard is low-and-slow. Using this sequence is an example of changing speeds and Lokations on consecutive pitches to disrupt the hitter’s timing.  It can also be called speeding up the hitter's bat.

It is better to practice aiming at the top half of the O Zone around the hitter's chest.  This is one of the few instances where it can be dangerous to miss down.  4 seam Fastballs in the O Zone will change the hitter's eye level and timing.  Commanding the O Zone will give you a chance at a getting a swing, unlike the Purpose Zone, especially if the hitter has trouble laying off the high heat.

Once you command the O Zone the hitter has tracked and timed a high flat planed fastball.  They know they would need a quick bat and good fastball timing to hit that pitch squarely.  After the hitter tracks the high fastball they keep that timing for the next pitch, so it will generally be harder to time a change up in the Go or 4 Zone afterwards. They will most likely swing early or shift their weight forward early on a change up in the Go or 4 Zone.  This is called speeding the hitter's bat up.   

The O Zone is also very useful for pitchers who throw the 12-6 curveball.  Breaking pitches with heavy vertical movement, tilt, or top spin mostly break within the hallway of the plate to the pitching rubber.  That 12-6 breaking ball has to be aimed in the RB for the pitch to end in the Go or 4 Zone.  Once you command the breaking ball in the Go Zone, you can throw the fastball behind it from the same slot (O Zone) where the previous BB started to break.  Hitter's will see both the fastball and breaking ball in the same spot when the pitch is halfway to them.  This makes timing and pitch recognition difficult. 

There are times to use the O Zone instead of the Purpose Pitch.  You don't always want to throw an aggressive pitch inside off the plate towards the hitter in all situations.  When facing the bottom of the order and ahead in the count, facing a slumping hitter, or have the bases loaded, the O Zone can be used instead of a Purpose Pitch.  It will set the hitter up for an off speed pitch without taking a big risk of hitting them.  Game situations will have a big impact on how aggressive you should be with Purpose Pitches.  Know when to use the O Zone instead! 

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