Log-in
Search

Command Off Speed Pitches in the Go Zone

Posted on April 18, 2013 by Stephen Stemle | 0 comments

Commanding off speed pitches in the Go Zone behind in the count will expand the number of pitches a hitter has to protect against.  Hitters don't know what to expect when you are throwing two or three pitches in the Go Zone, this makes timing more difficult.  When a hitter knows you can't command off speed in the Go Zone they will expect fastballs when ahead in the count, timing will likely be good, and a more precise Lokation will be required to get the out.

If you can't command an off speed pitch in the Go Zone, then hitters can eliminate those from pitches they will swing at.  When you get behind in the count 1-0, 2-0, 3-0, 2-1, 3-1 (hitter's/ fastball counts) and can't throw off-speed pitches for strikes, then you are limited to throwing fastballs behind in the count.  The fastball is exactly what the hitter is looking for while they are ahead in the count.  This will decrease pitch possibilities and make the fastball look slower (decreased perceived velocity) because the hitter is expecting it.  

The fewer pitch possibilities a hitter must think about, the more likely he will expect or sit on the pitch he is going to see. This helps a hitter's timing and pitch recognition. This is why it is important to have the ability to throw the change-up or curveball in the Go Zone when even (0-0, 1-1, 2-2, 3-2) or behind in the count. 

Ideally, a change-up looks more like a fastball's flight path, which is why we recommend mastering the change up in the Go Zone BEFORE the curveball. Why not master the pitch that looks the most like a fastball and doesn’t put extra stress on your arm first?  On average hitters do the most damage when you are behind in the count.  It’s not a coincidence that almost every starting pitcher in the Big Leagues has an off speed pitch they can throw in the Go Zone in any count.  

Older pitchers should work on throwing breaking pitches at two different speeds so the hitter can’t immediately judge the speed when he recognizes the breaking ball out of your hand.  A "get me over" breaking ball with less velocity is good to throw even or behind in the count because the hitter is probably expecting a fastball.  It doesn't need the velocity or sharp break in a fastball count.  But throwing that same "get me over" breaking ball ahead in the count when the hitter is expecting off speed, they would have a better chance at solid contact.

The slower type breaking ball is also a good backdoor pitch Lokated in the arm-side third of the Go Zone when facing an opposite-handed batter. It should start up and away from the hitter in the Purpose-Zone and end in the Go or Chase Zone away from the hitter. The faster breaking ball will generally be a sharper, later break starting in the Danger or Go Zone and breaking towards a Chase Zone or an opposite handed batters back foot, used more often with 2 strikes. 

There is no need to paint the corners with an off-speed pitch when you are even or behind in the count.  This translates to generally targeting the 2 or 4 Zones when throwing an off-speed pitch while even or behind in the count.  Aiming for the middle of the plate and down (2 or 4 zones) gives you room for error when you have to throw a strike because if you miss six inches to the right or left it's still a strike.  As long as the pitch is below the top of the Go Zone with good arm-speed, a downhill plane, and correct velocity, the hitters chance for solid contact decreases. 

Generally when throwing off speed pitches behind in the count, you can get away with less precise locations.  If you threw a change up in the Danger Zone in a 2-0 count, it would be less likely to get hit than a fastball in the same area, especially if the first two pitches were fastballs.

In another example, if you are behind in the count 2-0 and throwing a fastball you might have it throw a fastball to the 1 or 5 to have a good chance to get an out.  But if you were to throw a change up in that same count you could target a bigger area such as 1-4 to get the same result because the hitter it most likely expecting a fastball while they are ahead in the count.

Throwing off speed pitches while behind in the count will allow you to throw at bigger areas because hitters are looking for the fastball.  You need better Lokation on the pitch when the hitter is expecting it or has good timing.  You don't need the best Lokation when the hitter does not know what to expect or timing is bad.  Good timing makes Lokation more important and bad timing allows for less precise Lokation.  Commanding off speed pitches in the Go Zone will disrupt timing every time.

 

Continue reading →

Targeting K Zones

Posted on April 16, 2013 by Stephen Stemle | 0 comments

Fastballs in the K Zone are very effective ahead in the count.  A fastball in the K Zone could be a two or four-seam chase fastball away from a hitter or a  two-seam fastball inside to the hitter.  Practice using the 2 seam fastball on both sides of the plate. 

In a double-play situation, a two-seam fastball could be thrown at the arm side third of the Go Zone and break to the K Zone after the hitter has already decided to swing. When throwing a two-seam fastball opposite arm-side, backspin is crucial to promote downward movement.  If the catcher's glove is set up in the K Zone and you hit the mitt, you have a great chance to get the strike call even if the hitter doesn't swing  

Hitters sometimes hit inside sinking fastballs at the K on the top of their foot or the inside of their ankle.  If this happens the last thing a hitter wants to see on the next pitch is the same pitch in the same spot.  Keep this in mind when a facing a hitter who fouls one off their lower body.

While ahead in the count, throwing a shorter, tighter, breaking ball, the pitch should generally start in the Danger Zone above the 2 Zone and break towards the K Zone.  Where to aim always depends on the size of the break on the off speed pitch.  

The K Zone is a great “backdoor curveball” Lokation.  This is typically a slower type breaking pitch that is thrown from a RHP to a LHB or vice versa.  This breaking ball is designed to end up on the outer part of the plate to the hitter and seemingly break around the strike-zone.  It's typically a slower breaking pitch has more break and has a better chance to start high and far enough outside of the strike-zone for the hitter to make the decision not to swing (give up) early in the flight of the ball.  Then it breaks over the outer Go or Chase Zone late in flight.

A change up in the K Zone should generally start in the outer-third of the Go Zone through the first half of the ball’s flight, and when the hitter has to make the decision to swing, the movement of the pitch will take it to the K Zone. Backspin, gravity, and natural movement will help the pitch break to the K Zone.

The K Zone can also be used opposite arm-side with the change-up although it is a much harder pitch to execute. Backspin is very important because a change-up with sidespin opposite arm-side can end up flat and in the middle of the plate just as the fastball will.

Continue reading →

When to throw the Purpose Pitch

Posted on April 16, 2013 by Stephen Stemle | 0 comments

Generally the best times to hit a Purpose Zone are when you are ahead in the count 0-1, 0-2 and 1-2.  Getting ahead will give you the option of throwing a ball in a Purpose Zone to set up an off speed pitch away.  You have more options of pitches to choose from while ahead in the count and the hitter has to protect against all pitches and the whole strike zone.        

There are situations to use this pitch earlier in the count. When a particular hitter has hit you hard earlier in the game the opposite way, pulls an outside pitch, or it is known they like to dive over the plate, it would be a good idea to run a pitch inside 0-0 or 1-0, 1-1, or 2-2, to send a message

Be careful throwing a really aggressive purpose pitch to weak hitters down in the batting order because of the possibility of hitting the batter. Base-runners are base-runners, and it can be especially costly if the runner has speed. It doesn't matter how they reached base when they cross the plate, it still counts as a run every time. 

A good alternative to the aggressive Purpose Pitch is a pitch around the letters of the hitter and over the middle of the plate.  You may be more likely to get a swing and a miss on this pitch compared to the Purpose Pitch.  Throwing the high hard fastball will speed the hitter's bat up enough to make them vulnerable to the off speed pitch down afterwards. 

Don't fall into a pattern of throwing a pitch away from the hitter every time immediately following a Purpose Pitch. Try following a Purpose Pitch with another inside fastball for a strike on the next pitch.  This is called doubling up inside on the hitter and it is a great tool to have in the bag.

Continue reading →

 
Scroll to top