Go Zone 1 - 3
General
- Green to Represent Passage
- Bottom of Strike Zone
- Makes the Hitter Protect and Expand
- 2 Shorter Because Middle Easily Recognizable
Purpose
- Identify Quality Strikes
- Get Ahead of the Hitter
- Reduce Pitch Count
- Keep Fielders and Umpire in Rhythm
Sequence
- Most Important Zone to Command
- Always Quality Spots Even or Behind in Count
- Allows Other Zones to be Utilized
- Use 2 Zone with Off Speed Behind in Count
Selection
- Use all Pitches in Go Zone
- Command Off Speed Pitches in Go Zone to Disrupt Timing
- Further Behind in the Count, Target More Towards Bottom Edge of 2 and 4
- Further Ahead in the Count, Target More Towards Edges of 1 and 3